Learning by making
Swampy Bricks began as a way to teach myself Adobe After Effects through a project I genuinely wanted to make. I combined stop motion, LEGO, and The Witness — one of my favorite games — into an independent study of motion, construction, and visual problem-solving.
Recreating a notorious puzzle in a looping format
One puzzle in The Witness is particularly well known for stumping players. I faithfully rebuilt it in Studio, a digital LEGO brick-building program, using the medium’s physical logic to reinterpret the game’s design with care and accuracy.





I created dozens of individual stills of the LEGO scene, then stitched them together in After Effects to create a stop-motion animation effect. Each frame became a small study in pacing. Too many frames and the stop-motion effect was lost. Too few, and the fluidity was compromised.
There was no client or employer behind the project, only curiosity and a reason to learn two new pieces of software at once: Adobe After Effects and Studio 2.0. The result is a playful technical exercise built entirely for the sake of making. In other words, a passion project - the best kind of project there is.
Playing with prototypes and lighting.
Messing around with the rendering features on Studio 2.0 introduced new variables that I didn't anticipate, such which angle to provide the light from. I also knew that the return on investment in building out an entire background was too little, so I opted to edit in a blurred background from the video game screenshot, allowing the LEGO panel to be the full focus of the loop.


Back to all work

PREVIOUS WORK
Connected Campaign
Connected carried Boston Scientific’s event storytelling into 2025 and 2026, shifting from the prior “One” theme toward a shared idea: we are stronger when connected. I developed the campaign identity and extended it through kinetic typography and ambitious large-format motion environments.

