Swampy Bricks

Dec 20, 2024

Swampy Bricks is a passion project I made while teaching myself Adobe After Effects. It brings together stop-motion animation, LEGO, and my love of The Witness — a puzzle game known for its beautiful, exacting visual language.

Swampy Bricks

Dec 20, 2024

Swampy Bricks is a passion project I made while teaching myself Adobe After Effects. It brings together stop-motion animation, LEGO, and my love of The Witness — a puzzle game known for its beautiful, exacting visual language.

CLIENT

Personal Project

CLIENT

Personal Project

Role

Designer & Animator

Role

Designer & Animator

Service

Motion Design & Digital LEGO

Service

Motion Design & Digital LEGO

Parallax image
Parallax image

A puzzle worth rebuilding

A puzzle worth rebuilding

Learning by making

Swampy Bricks began as a way to teach myself Adobe After Effects through a project I genuinely wanted to make. I combined stop motion, LEGO, and The Witness — one of my favorite games — into an independent study of motion, construction, and visual problem-solving.

Recreating a notorious puzzle in a looping format

One puzzle in The Witness is particularly well known for stumping players. I faithfully rebuilt it in Studio, a digital LEGO brick-building program, using the medium’s physical logic to reinterpret the game’s design with care and accuracy.

Stills into motion

Stills into motion

I created dozens of individual stills of the LEGO scene, then stitched them together in After Effects to create a stop-motion animation effect. Each frame became a small study in pacing. Too many frames and the stop-motion effect was lost. Too few, and the fluidity was compromised.

There was no client or employer behind the project, only curiosity and a reason to learn two new pieces of software at once: Adobe After Effects and Studio 2.0. The result is a playful technical exercise built entirely for the sake of making. In other words, a passion project - the best kind of project there is.

Playing with prototypes and lighting.

Messing around with the rendering features on Studio 2.0 introduced new variables that I didn't anticipate, such which angle to provide the light from. I also knew that the return on investment in building out an entire background was too little, so I opted to edit in a blurred background from the video game screenshot, allowing the LEGO panel to be the full focus of the loop.