How come?
My favorite video game is The Witness. It's a puzzle game that appeals to the graphic designer in me because its visual language is very precise, geometric, and text-less. In it, there is one notorious puzzle, and recreating it in (digital) plastic bricks is a joke for a very specific famdom, which is most of the appeal. Nobody asked for this and nobody needed it.
This project began as a way to teach myself Adobe After Effects and Studio (a digital LEGO software) through a project I genuinely wanted to make. I employed stop motion, a technique I haven't touched since summer camp as a kid, into an independent study of motion, construction, and technical problem-solving. In other words, a passion project - the best kind of project there is.





The legwork
I created dozens of individual stills of the LEGO scene, then stitched them together in After Effects to create a stop-motion animation effect. Each frame became a small study in pacing. Too many frames and the stop-motion effect was lost. Too few, and the fluidity was compromised.
Playing with prototypes and lighting.
Messing around with the rendering features on Studio 2.0 introduced new variables that I didn't anticipate, such which angle to provide the light from. I also knew that the return on investment in building out an entire background was too little, so I opted to edit in a blurred background from the video game screenshot, allowing the LEGO panel to be the full focus of the loop.


Back to all work

PREVIOUS WORK
Connected Campaign
Connected carried Boston Scientific’s event storytelling into 2025 and 2026, shifting from the prior “One” theme toward a shared idea: we are stronger when connected. I developed the campaign's visual identity and extended it through kinetic typography and ambitious large-format motion environments.

