LEGO stop motion

2021

Swampy Bricks is a passion project I made while teaching myself Adobe After Effects. It brings together stop-motion animation, LEGO, and my love of The Witness — a puzzle game known for its precise, geometric visual language.

LEGO stop motion

2021

Swampy Bricks is a passion project I made while teaching myself Adobe After Effects. It brings together stop-motion animation, LEGO, and my love of The Witness — a puzzle game known for its precise, geometric visual language.

CLIENT

Personal Project

CLIENT

Personal Project

Role

Concept, Animation & Editing

Role

Concept, Animation & Editing

Service

Self-Directed

Service

Self-Directed

Parallax image
Parallax image

Playing with digital LEGO

Playing with digital LEGO

How come?

My favorite video game is The Witness. It's a puzzle game that appeals to the graphic designer in me because its visual language is very precise, geometric, and text-less. In it, there is one notorious puzzle, and recreating it in (digital) plastic bricks is a joke for a very specific famdom, which is most of the appeal. Nobody asked for this and nobody needed it.

This project began as a way to teach myself Adobe After Effects and Studio (a digital LEGO software) through a project I genuinely wanted to make. I employed stop motion, a technique I haven't touched since summer camp as a kid, into an independent study of motion, construction, and technical problem-solving. In other words, a passion project - the best kind of project there is.

The process

The process

The legwork

I created dozens of individual stills of the LEGO scene, then stitched them together in After Effects to create a stop-motion animation effect. Each frame became a small study in pacing. Too many frames and the stop-motion effect was lost. Too few, and the fluidity was compromised.

Playing with prototypes and lighting.

Messing around with the rendering features on Studio 2.0 introduced new variables that I didn't anticipate, such which angle to provide the light from. I also knew that the return on investment in building out an entire background was too little, so I opted to edit in a blurred background from the video game screenshot, allowing the LEGO panel to be the full focus of the loop.